While certainly not as common as they used to be, movie-related video games are generally considered the bottom of the barrel in terms of video game entertainment.
These are video games created often on short notice, with development cycles, budgets, and everything you need to create a decent video game.
But, as with everything, some are worse than others.
So here we’ve compiled the top 10 (in no particular order) worst of the worst, lowest, absolute drag of them all for you to enjoy.
10. ET The Extraterrestrial (1982, Atari)
Although older than most people reading this, this game is often credited with causing the video game market crash of 1983. The game itself was boring and bland, with horrible graphics ( even for the time) and repetitive tasks.
Rumor has it that Atari only gave the developers five weeks to develop the game for the Christmas season, which would explain the lack of… well, gameplay in the video game. Many of those games were returned, Atari went bankrupt, and legend has it the rest of the stock was buried somewhere in a New Mexico landfill.
9. Tomorrow Never Dies (1999)
Remember Tourniquet 64? Remember how much fun it was staying up late at night with three of your best friends, getting mad at each other for picking Oddjob, or someone grabbing the gun or first? Those were good times. What if the next game released in the 007 franchise was worse in every way imaginable?
tomorrow never dies removed the first-person view, choosing a third-person view instead. The game only featured a story mode, devoid of any multiplayer mode. If they had named this game something else it probably would have been fine, but right after the success that Tourniquet 64 was, it led many to see this as a downgrade in every way.
8. Marvel’s Avengers (2020)
Crystal Dynamics has done a good job in games, don’t get me wrong, but avengers fails in many ways that don’t make sense. The launch of avengers had some serious game-breaking bugs attached to it, and while most of them were ironed out over its lifetime, one of the game’s core problems hasn’t been – how dry the content is and unrewarding to play.
The game has a decent story mode, but once you beat it, the only way to progress is to complete multiplayer missions, which are the same boring and repetitive missions as every other game as a service game. Multiplayer is no fun, and it’s the game’s biggest selling point. Please make another one Kain’s Legacy game, Crystal Dynamics.
7. Saw 2: Flesh and Blood (2010)
“Hey, what if we took a movie relatively unique in the horror genre for its interesting puzzles and turned it into a boring action video game?” said the developers of Saw 2: Flesh and Blood. I may be paraphrasing.
The puzzles are boring, the dialogue is boring, you often have to repeat the puzzles because they don’t explain how the puzzles work, and the majority of downtime between puzzles is filled with quick events. Low amounts of checkpoints mean you often have to redo multiple rooms multiple times.
6. Catwoman (2004)
Much like the film of the same name, catwoman did extremely poorly with critics and players alike.
Truly awful voice acting combined with seemingly flawed camera controls and a one-button-till-you-win fighting style made this game easy to pass up.
5. Street Fighter: The Movie: The Game (1995)
In the video game industry, unfortunately, a video game designed to be tied to a movie is expected to suck. So what happens when a movie is made based on a video game – which is then turned into a video game itself? It’s like a Creation bad video games.
This soulless gaming shell lacks even the most basic things that Street Fighter II had, namely its charm. Seeing stretch-punch Dhalsim or Ryu throw Hadoukens is timeless, but seeing digitized versions of the actors playing these characters do the same is just plain painful.
4. James Cameron’s Avatar: The Game (2009)
Imagine this: you have just seen Avatar in theaters, and it was a wonderful journey through what cinematic effects can look like in 2009. You can’t forget how cool the fight scenes were, how beautiful the landscapes were, or how the sex hair thing was complex. So you rush to your local store and immediately spy on a copy of Avatar: the game. Surely it must be this beautiful, right?
Although the game touches on events before the movie, expanding the lore of the world a bit, the graphics looked awful – I can think of a few last gen PS2 games that looked nicer – the gameplay was bland and repetitive, made worse by the linear paths you have to navigate in the game.
3. Evil Dead: Hail to the King
I can’t imagine watching evil death 2have a wonderful time then choose this game and try to play it. hail to the king lacks almost everything that makes evil death 2 Where army of darkness work, instead trying to emulate some action-horror games that came out before it.
Fixed camera angles are fine for some games, but the game needs to be built around them for it to work. This game has issues with enemies swarming you and you are unable to deal with them due to camera perspectives.
2. Every Shrek game that isn’t Shrek SuperSlam
I don’t really have the energy to explain why all but one of the Shrek games are bad. In short, they are poorly paced, have game-breaking bugs, are boring, and feature repetitive gameplay. Instead, I want to focus on why SuperSlam is a great game.
SuperSlam is technically a bad game, in terms of gameplay and execution. It’s a broken platform/arena fighter, with multiple characters capable of engaging in “infinite” combos that generally make it unfun – in theory.
What makes it fun is that an entire competitive esports community has formed around the broken game, learning how the game works as long as it’s broken. To this day, tournaments are held online, with new players joining in a bid to win.
1. Aliens: Colonial Marines (2013)
This one is a pain for me, personally. Extraterrestrial is such a cool series, with a lot of lore and a lot of good horror sequences – Alien: Isolation is arguably my favorite movie linking game because of how oppressive and well done the horror in this game. Walk in Colonial Marines: a game with broken AI, to the point where aliens will fly past you as they try to figure out their way, or get caught in level geometry because the devs couldn’t figure out the hitbox collision . The graphics were extremely bland for their time, especially when compared to the leaked alpha images prior to release, which looked amazing.
What’s worse, however, is the sheer number of promises the developers made in preview that simply weren’t true. It was a giant mess from start to finish, and Extraterrestrial fans around the world were truly disappointed.
Written by Junior Miyai on behalf of GLHF.