Take a look at these 8 classic video games that live on in our hearts to this day


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Angry Birds is a video game franchise created by Rovio Entertainment. The original mobile game from Rovio, which is now one of the most well-known companies in the world, benefited enormously from being one of the first iPhone products. The studio’s quirky physics-puzzler, in which players must toss roly-poly birds at equally round, entrenched pigs, has also honed key elements of the smartphone game’s fledgling skill set: character-sized levels. a bite to play on the go, easy to pick up (so hard to master) gameplay, and eventually a free-to-play, micro-transaction based business model. Angry Birds is often credited with laying the groundwork for the myriad mobile games that went on to compete for our dollars.

The antics of Brick-Breaking Mario and Goomba were enough to captivate gamers around the world in the quirky Super Mario Bros. titles. side-scroller from Nintendo. However, Super Mario 64, released in 1996, immersed Nintendo players in the world of Mario in a way that no previous game in the franchise had before, while establishing a language for interacting with 3D environments ( and in his case, divinely wacky). It was one of the best-selling games on the Nintendo 64, selling over 11 million copies, but its main influence was probably off-platform, where it tectonically reshaped the design imperatives of any an industry.

Name your favorite modern first person shooter right now. It can be Call of Duty, Halo or Counter-Strike. All of these games, plus dozens, if not hundreds more, owe a lot to Doom. The 1993 classic from id Software pitted an unnamed Space Marine against the armies of Hell, pushing players into a high-intensity struggle for Earth. Wolfenstein 3D, another ID title, may have debuted a year earlier. Doom, on the other hand, has become a bona fide hit, exposing millions of gamers to what have now become core concepts of the genre, from furious online deathmatches to player-driven mods that can change or revamp the game entirely. design and usability of a game.

The “Mrs”. may have started out as a copy of the original arcade machine, but it has a lot more moves than its consort. This 1982 game, an illegal adaptation of Pac-Man from the 1980s, was originally called “Crazy Otto” – until the makers sold it to Midway, who renamed it Ms. Pac-Man to attract players. Ms. Pac-Man, on the other hand, did a lot more than just put an arc on an already wildly famous game. It immediately surpassed the original, with four mazes (as opposed to Pac-one), sharper human ghosts, and moving fruit bonuses. The fact that he is still fun to play earns him a high rank on our list. You’d put a quarter of it in a Ms. Pac-Man cabinet if you saw one in the wild.

It’s 1985, the Nintendo Entertainment System has made its way into American living rooms, and siblings Mario and Luigi are destroying the Mushroom Kingdom. They stomp on goombas, shell winged turtles, smack question marks and throw fireballs as if it were all typical plumber behavior. (Obviously, the drugs of the 1970s were effective.) Despite the weirdness of that side-scrolling on the surface, it’s still as fun to play now as it was three decades ago. And, following Mario’s endless run, this quintessential platformer transformed the NES into a must-have device, Mario into a beloved gaming franchise, and Nintendo into a household name. Talk about tearing down a flag.

Sid Meier, a history buff, had played and enjoyed both Maxis’ SimCity and Bullfrog’s Populous before deciding to create something bigger than combat, exploration, diplomacy, city building and games. aspects of political philosophy. Civilization, released in 1991, ushered in a series of much-played and beloved turn-based strategy epics in which players guide a Stone Age society into the distant future. Civilization IV, launched in 2005, was the pinnacle of the series, and it was generally praised for its many advancements, ranging from 3D visuals to much improved artificial intelligence. It is widely considered the best strategy game ever made, and it is still used as a design benchmark by game creators today.

For years after its 1994 debut, Super Nintendo gamers referred to Final Fantasy VI as Final Fantasy III, because no one thought this Japanese series would become so famous in the United States that the original II and III would be localized and the series renumbered. What made Final Fantasy VI an example – not just of console role-playing, but of the genre in general – was how perfectly it blended so many disparate elements: real-time battles, summonable magical creatures, indelible characters, celebratory swapping, harrowing plot twists, an unforgettably iniquitous villain, a four-minute opera and its artful steampunk dark fantasy inflection.

SimCity 2000 was by no means the first city-builder, but it surely had an impact on all the others that followed it. The 1994 game achieved an almost perfect balance between the inputs and outputs of administering a (virtual) city. Graphics depicting the corners of each structure, bridge, road, hill, and valley enhanced the realism of the series. Frequent speeches by political advisers, as well as contributions from the local newspaper – precursors to today’s notifications – made the actors’ responsibilities as mayors particularly authentic.

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