How online games have become part of our culture

Until ten years ago, video games were a pastime for teenagers and adults who needed to unwind after a busy day. Today, with the rise of eSports, media endorsements, and acceptance by non-gamers, online gaming is part of the mainstream culture.

How did it all start? Video games trace their history back to the 1950s, but it wasn’t until 1972 that the first eSports tournament took place. Specifically, two students from Stamford University participated in a year-long space war game from Rolling Stones magazine.

Over the years, gaming fans have competed in far-flung internet cafes for small and huge prizes. Last year, the prize for winning the Fortnite World Cup was $3 million, a reward won by 16-year-old American Kyle “Bugha” Giersdorf. Stick around to find out how online gaming became a culture and where it’s heading as an industry.

Explosive popularity

Gone are the days when only children played online games. Today, the average gamer is 35 and up to 10% of gamers are over 55. Moreover, everyone plays online games: men and women, rich and poor.

Around the world, online gambling is a culture that stretches from North America to East Asia, from South Africa to Brazil. Basically, the internet has helped the industry grow tremendously. This explosive growth means that gaming has grown as an established industry around the world.

And of course, gaming is one of the biggest industries on the internet. Forbes estimates that the industry earned around $138 billion in revenue in 2019. And that’s just for video games. When the iGaming industry is included, those numbers exceed $200 billion.

To put some perspective, Facebook earned $17 billion, Hollywood $42.5 billion while the global music industry earned just over $20 billion in the same year.

Frequent crossings

Like all industries that form the dominant culture, the online gaming sector likes to intersect with other areas for economic or social benefits. Let’s start with Hollywood. Some of this year’s most anticipated films have all been inspired by video games:

  • Tomb Raider 2
  • sonic the hedgehog
  • Minecraft: The Movie
  • Cyberpunk 2077
  • monster hunter

In iGaming, slot machine developers do the opposite. They seek out the best Hollywood franchises or video games and turn them into new slot machine games you can play for real money. The result is an exciting but rewarding experience. To spice things up, casinos give you free spins or money to multiply your bankroll so you can play certain games for free.

Aside from casinos, online gaming regularly associates itself with traditional sports, television and music industries. Think football simulation games like FIFA 2020, game shows and soundtracks made by some of today’s most famous artists.

Parents as Gambling Advocates

Several studies show that young parents are more likely to support children who enjoy the game compared to older parents. In a study conducted in the UK, up to 75% of parents surveyed admitted that they regularly play games with their children.

This should come as no surprise, however, given that people between the ages of 18 and 45 make up the largest demographic of gamers. At the other end, young parents spend a lot of time with handheld gadgets.

In many working-class families, almost everyone at home tends to have a cellphone or tablet. Parents don’t always play games, but they support their children when they want to use their devices to play.

Some video game commentators believe that the growing trend of families playing games online is fueling an increase in family-oriented games. Of course, Lego has been doing this for years. But the niche remains to be explored with online games.

Mainstream Media Support

When the world’s most famous TV show host, Ellen, invited the most renowned video game streamer, Ninja, back in 2018, it was clear that eSports was as big a sport as football or soccer. basketball. Sports networks like ESPN and TNT have gone the extra mile to air video game segments.

Additionally, the media has come a long way from highlighting video games to supporting them when others condemn them. A good example is this article from the Guardian demystify a perception that games are created for the sole purpose of making players addicted.

In the aftermath of the mass shootings in the United States, media stations played a vital role in reminding parents and non-gaming enthusiasts that games have nothing to do with violent people. Time magazine wrote an article last year clearly stating that games do not cause mass shootings, while CNN and CNBC pointed out that there was no evidence to support such a notion.

Apart from the media, celebrities and athletes have played a huge role in the popularization and credibility of online games. From rappers like Drake to athletes like Steph Curry and Antoine Griezmann, it’s not once famous people have talked about their favorite games.

Drake, for example, has played games with Ninja before. Curry, on the other hand, has gone public with his love for PUBG, as has Griezmann with his regular Fortnite posts.

Create careers

For some, learning that teenagers are making millions playing online video games is when they started to appreciate the industry. Others always knew you could become a millionaire playing poker and slots, but didn’t think it could be done online.

Anyway, the truth about online gambling has spread all over the world. Not only do people make money playing games, but they do so as a career. There is a wide range of job opportunities for people who enjoy playing games. There are:

  • Diffusion
  • Esports
  • Sell ​​gaming products
  • Blogging
  • Gambling
  • sports journalism
  • Video game reviews

Most of these jobs do not require college degrees. But they require a lot of passion, talent and hard work. The most popular streamers, for example, play video games for more than ten hours a day. And hence, they are excellent in the game and have become famous by doing so.

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