Global deals thrive in the $200 billion video game industry


Global Video Game Software Market Report 2021-COVID-19 Impact and Recovery

Business Research Company Global Video Game Software Market Report – By Type, Genre, COVID-19 Impact and Recovery

LONDON, GREATER LONDON, UK, February 14, 2022 / — The restrictive lockdown measures introduced as a result of the COVID-19 pandemic, including remote working and local shutdowns, have had a positive impact on the global video game industry, which has grown in strength. scale and is expected to reach $200 billion this year.

The industry is now the subject of a number of buyout deals with some of the world’s biggest companies acquiring game developers across the globe. Recently Sony, with an 8% share of the global market, according to data on the Global market model, has agreed to pay $3.6 billion for Destiny developer Bungie. This came shortly after Microsoft bought Activision Blizzard for $69 billion, the makers of Xbox with a 10% market share, and Take-Two’s $13 billion deal. Interactive, with around 2% of the market, to buy Zynga and bring it to the same stable as Grand Theft Auto. In the UK, China’s Tencent, with a 9% global share, has just completed the purchase of Sumo Group for $1.27 million, while last year US-based Electronic Arts with a 3% global share, spent similar amounts on Codemasters and Playdemic which it purchased. from Warner Bros.

The video game software market includes sales of video game software by entities that produce video game software, including companies involved in design, documentation, installation and support services, producing and distributing video games.

According to data from the Global Market Model, the global video game software market size grew from $168.8 billion in 2020 to $177.2 billion in 2021 at a compound annual growth rate (CAGR) of 5% and is expected to reach the $200 billion mark in 2022. This market is expected to grow to reach $304.9 billion in 2026, representing a 50% increase in market size in 2022.

The video game market benefited somewhat from the imposed lockdowns as people sought entertainment and new experiences at home. Video games have given many people the escape and relaxation they needed amid the pandemic, as well as the social factors that come with being able to connect with other gamers online.

Not surprisingly, given the location of a number of key industry players, Asia-Pacific is the largest region with approximately 51% of the global video game software market, followed by North America in second place with 23% and Western Europe approaching 16%. Africa is the smallest region with only about 2% of the market.

Global Video Game Software Market Report 2021 – By Type, By Genre, COVID-19 Impact And Recovery is part of a series of new reports by The Business Research Company that provides insights into the Video Game Software Market, analyzes and forecasts of the Video Game Software market size, market share, Video Game Software market players, Video Game Software market segments and geographies, revenue, profiles and market shares of major market competitors.

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About the Global Market Model
The Global Market Model is the world’s most comprehensive integrated market information database. The ten-year forecast of the global market model is updated in real time to reflect the latest market realities, which is a huge advantage over static report-based platforms.

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The Business Research Company is a market intelligence firm that excels in business, market and consumer research. Located around the world, it has consultants specializing in a wide range of industries, including manufacturing, healthcare, financial services, chemicals and technology. The Global Market Model is the flagship product of The Business Research Company.

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The Business Research Company’s Global Video Game Software Market Report 2021 – By Type, By Gender, COVID-19 Impact & Recovery

Olivier Guirdham
The Business Research Company
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