The industry’s current approach to game design and development is a high-risk all-or-nothing system, which is no longer appropriate for game-as-a-service (GaaS) based titles. cloud, according to a new report from Improbable.
How to iterate faster with CI / CD and read tests highlights why the gaming capabilities and rapidly evolving content found in cross-platform multiplayer games require rapid iteration to meet player expectations.
The report features practical tips and insights from the developers of Improbable, and highlights the value of continuous iteration and continuous development (CI / CD) for development studios, as well as practical tips for developers. who wish to deploy these techniques successfully.
Faster iteration – Best games
There are many different techniques that studios can use to introduce and improve iteration. CI and CD studios allow for faster identification of oversights and / or errors, while reducing the likelihood that updates and changes will interrupt build. Faster, smarter testing gives in-depth insight into the player’s playing experience, providing teams with valuable feedback in a very effective way.
Aaryn Flynn, Director of Improbable, Canada, said: “We know that iteration speed is critical in the development of online multiplayer games. Studios have the ability to work directly with players on commentary, incorporating changes at a pace that truly impacts the community. So the faster you iterate, the better the overall gaming experience.
Full How to iterate faster with CI / CD and read tests The report includes case studies and solutions to many common challenges facing sophisticated multiplayer game development as a service. The free report can be downloaded here.
You can find and download the full report here.