Are blockchain video games a fad or the future?

As with all game development, there are always issues, especially for us since we’re working with very new technologies and doing things that no one in the world has done before.

We’re still in the early stages of the internet, people don’t know how to use the technology yet. They just upload photos from the newspaper.

Enduring Vice President Derek Lau

Many blockchain games market themselves as “play to win”. Is this a fair description? The idea is that players collect crypto assets while playing and then those assets go up in value, right?

Yes, and players also generally assume that they can make more money than they put in. Whether it ends up happening, you know, it may or may not.

It’s kind of a term that appeals to people looking to make money, rather than people just trying to play the game for fun, I think.

I guess you don’t use that term to describe Guardians Guild?

We don’t use it. We don’t want our players to believe that they should play to win money. The goal of what we’re trying to build is a really meaningful game that’s fun, and where blockchain is used to make the overall experience even better.

How can blockchain do this? How does it enable experiences that aren’t possible in traditional or existing games?

There are a few elements. The most fundamental concerns the idea of ​​ownership. So players are playing a game they would be playing anyway, say Fortniteand they can also trade the skins they buy.

The next level is where ownership and traceability elements, or how they are designed into the game, make the game more fun. So, in a mobile role-playing game, players really like to collect heroes and summon heroes. So being able to collect, show and build a collection through these digital collectibles, it actually enhances the gaming experience.

And there is also the strategic aspect. Players like to think about the strategic depth of how to play the game, you know there are synergies here, abilities, how to equip heroes, etc. And we think having an extra level of economic strategy in the game makes it even more interesting.

Personally, the last thing I want to worry about mid-game is my own finances or the cost of things, although it’s clear from the popularity of in-app purchases and loot boxes that I may be in the minority there. -down. Do you think there is a place for blockchain in the types of games I like? Or is it just for games with lots of collectibles?


There will be all kinds, that’s for sure. We’re still in the early stages of the internet, people don’t know how to use the technology yet. They just upload pictures from the newspaper, copying what they know.

We will see a lot more different types of games coming out. Maybe even ones that are entirely community-created and entirely community-owned. They are the ones who will create it, run it and benefit from it.

Or maybe we will see some games become salt mines where players strive to create value, instead of playing for fun? This is what I immediately think of when I think of blockchain in the hands of the kinds of publishers that are currently pushing play and manipulation.

I do not think so. Players won’t be playing games that aren’t fun, so engaging and fun games will always be the focus. Honestly, blockchain is a threat to the current publisher business model. They’re making a lot of money the way they work right now. Lots of microtransactions. It’s a threat, and they’re going into space to respond to it.

So the big guys are getting into NFTs because they don’t want to be left behind? Don’t you think this is a grab for more money and power?

Part of the nature of digital assets is that they are not controlled by the publisher. So I think there is a level of control that will be removed because of technology. Once they sell you something, you can pass it on to someone else and they can’t stop you, so the business model changes. Publishers are forced to think more about commerce as a business model because if they only sell products, they will still be competing with existing NFTs in the market.

With the lack of crypto regulations, do you think it is risky to invest in NFT games?


Given the current regulatory discussions around NFTs and tokens, and the space in general, most games are fine. It would be a problem if regulators came out and said “NFTs are illegal now”, but that seems unlikely at this point given that they have been studying crypto for at least eight years. More likely, they’re considering taxes, looking to get rid of scams and bad actors, and really protecting users, rather than banning the technology.

And that seems like a net benefit for people who are serious about making good games, doesn’t it? Because you want to stand out from the huge amount of pyramid schemes out there?

Exactly. They help our community, our player base, which we also care about.

In the long term, what do you think blockchain will mean for gaming?

I think we will see blockchain play a big role in games in the future. That won’t be all; not everything needs to have a blockchain. Single-player games might not be, for example.

And I think blockchain will also become invisible to many users. They won’t realize that they are interacting with the blockchain, it’s not advertised as a blockchain or a game to win, it’s just a normal game and they will know that the items are tradable or whatever the mechanism is .

For example, in 2006 we specifically called games with online functionality, but now just about every game has some kind of online functionality?

Yes, these are just games.

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