As any video game developer will tell you, video games are extremely difficult to create. Worse yet, there is no guarantee that games developed will be completed or released, despite the hard work that goes into them. Whether it’s budget issues, tight deadlines, studio policies, or changing platforms, there are a myriad of reasons a game can get canceled.
Some video game cancellations cost more than others. For example, if they are nearly finished before they disappear, stagnate in a hell of endless and expensive development, or have developers who have grown too ambitious for their own good.
ten StarCraft: Ghost tried to turn classic RTS into a third-person actor
Fans of real-time strategy will undoubtedly recognize StarCraft as one of the preeminent titles of the genre. StarCraft II was one of the first sensations in esports. However, in 2002, the developers behind the franchise, Blizzard Entertainment, announced how they wanted to capitalize on StarCraft ‘success in creating a third-person action / stealth game based on the game’s story. StarCraft: Ghost, where you played the role of a psychic Terran spy (known as the “ghost”) named Nova. Sadly, after more than a decade of delays across multiple generations of platforms, the game was officially canceled in 2014. It was a real shame given that the game looked promising from the little that was revealed through the games. various trailers and demos leaked over the years.
9 THQ’s first-person Avengers game that didn’t meet
While there were a few mediocre Marvel Cinematic Universe Linking Games prior to the 2012’s release Avengers film, THQ – which had the license to develop the Avengers tie-in game – decided to expand its scope and try something a little more ambitious.
So instead of doing a standard, mundane third-person beat-em-up based on the plot of the (then) coming Avengers movie, they decided to tell an original story where you play as the heroes in first person and fight the infamous Skrulls. Unfortunately, although the game was almost over, after several prestigious and expensive flops from THQ (including In front of the house and the uDraw gaming tablet), they had no choice but to undo it.
8 EA’s The Dark Knight game couldn’t handle an open Gotham
The Batman begins EA’s bonding game – while not necessarily groundbreaking – was always better than you expected for your standard movie bonding game. So when EA got the chance to develop a title for the next one The black Knight movie, the company has decided to do everything possible. It adopted a more robust game engine and attempted to create a completely open world experience, as opposed to the more linear one of Begin. However, their lofty ambition caused technical difficulties and constant delays, which forced the game to miss the film’s release by a wide margin. In the end, the studio pulled the plug – a move that cost the company $ 100 million in potential revenue.
7 Primal Rage 2 turns off before launch
After Mortal combat ‘After a runaway success in the early ’90s, many game developers copied MK’s successful combination of digitized sprites with gory ultra-violence. One of the most successful of these types of fighters was that of Atari. Primal rage, that pit giant dinosaurs and monkeys against each other in bloody battles. It was such a success that a sequel was rushed into development. However, due to the high cost of stop-motion animation (which included giant-sized human fighters this time) and the suddenly growing interest in arcade fighters, Atari cut losses and canceled the game entirely. game almost over. To date, there is only one unofficially published test cabinet.
6 Tattooed assassins killed due to delays and mismanagement
As Primal rage, Tattooed assassins was too a Mortal combat clone, with Data East attempting to take advantage of this game’s digitized sprites, cartoonish ultra-violence and exaggerated fatalities. However, unlike the first Primal Rage, Tattooed Assassins never officially made it to the arcades, although it was almost finished.
Benefiting from a story written by Back to the future’s Bob Gale, the game featured hundreds of finishers (including “Nudities”), but ultimately wasn’t tested well with players. This was compounded by management issues and deviating deadlines from the developers, so the game was eventually put on hold. It’s a shame because one of the finishers got run over by BTTF ‘s classic DeLorean!
5 Taxi Driver Video Game Was To Be The Canonical Sequel To The Movie
There aren’t many films less suited for a video game adaptation than Taxi driver. While there is some action towards the end of the film, the majority of the premise of the film is character-driven descent into madness. And while you could potentially to make an interesting game with this concept, in the mid-2000s, developer Papaya Studio decided to try and adapt the film into a GTA-esque shoot-em-up instead. Even more blatantly, it was intended to be a canonical sequel to the film (which was still quite ambiguous). Regardless, the studio eventually ran out of money and the game was unceremoniously canceled – much to the delight of director Martin Scorsese, who vehemently opposed the game from its inception.
4 Prey 2 gets caught between internal studio politics
years 2006 Prey was a surprise success. A sci-fi first-person shooter, it focused on an indigenous main character who is abducted by aliens and must escape from his ship to survive. The game was praised for its awesome and unique gameplay (including the use of an ability called “Spiritual Walk”, as well as the front portal physics. Portal). However, while a sequel was quickly announced, after numerous delays, it was canceled due to internal conflicts between developer Human Head Studios and publisher Bethesda (which ended up making a Prey restart in 2017). In addition, there are pictures of the cancellation prey 2 online, with some sources claiming it was completed before being canceled by Bethesda. Players may never know the truth, but the images are impressive enough that many fans bemoan the fact that he was not allowed to see the light of day.
3 DOOM 4 was too demanding to survive development hell
While LOSS is reborn after the double success of 2016 LOSS reboot and its direct sequel Eternal DOOM, there was a short fallow period in the early 2000s. 2004s DOOM 3 divided fans due to its slower pace and increased emphasis on horror over action. The finally canceled DOOM 4 was meant to be a fix that refocused on in-game action. Set on a demon infested Earth (like DOOM 2 and Eternal DOOM), the game has spent years stuck in development hell. Eventually the developer canceled it because it was too similar to Call of Duty, and the team had to start over.
2 Silent Hills disappears with only PT to show it
The silent Hill the games successfully combined nightmarish imagery with deep psychological storytelling; However, the series experienced a lull in the late 2000s. In 2012, Konami announced Silent Hills – a reboot orchestrated by the enigmatic Hideo Kojima and the famous horror director Guillermo del Toro, with The walking deadby Norman Reedus.
However, due to issues brewing between Kojima and Konami (especially the inflated budget of the last Solid metal gear game at the time), the project was eventually canceled. This was after years of development, including the release of the spooky and well-received TP demo, which showed what the promising game could have looked like.
1 Star Wars: 1313 was Boba Fett’s M-Rated game that wasn’t meant to be
This cancellation hurts. Before Boba Fett makes his glorious comeback in season two of The Mandalorian, he was supposed to be the star of a gritty, M rated GTA-style Star wars called game Star Wars: 1313. Unfortunately, LucasArts started working on the game in 2012 – the same year George Lucas sold the Star wars Disney rights. After that, it was only a matter of time before an “M-rated” game matched the new version of The Mouse on the franchise (in addition to other potential development issues with the game before the acquisition). It’s a tragic loss for the gaming community because everything that comes out of it 1313 gives the impression that it would have been something special.
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